GLTFSceneKit
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Strange data mismatch
First off, incredible project! I'm blown away by the concise code structure and the broad support the library provides. However, I'm getting the following error trying to load a glTF file with many empty morph targets (due to using fbx2gltf
):
DataInconsistent: loadWeightAnimationsSampler: data count mismatch: 3 != 25
The model I'm using is monster.glb.txt. I know the model isn't ideal but there are the right number of accessors for each morph target and nothing seems too out of place in that regard. Any thoughts on what could be the issue?
bump, any idea what this could be?