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[Bug] Assembly Definition should be targeting specific platform

Open GrimLothar opened this issue 3 months ago • 0 comments

I'm trying to compile my cross platform game on a Playstation 5 and i'm currently getting errors from this plugin even though I already used compiler flags to exclude all solana code when targeting the PS5.

My guess is that the Assembly Definition file (https://github.com/magicblock-labs/Solana.Unity-SDK/blob/main/Runtime/com.solana.unity_sdk.asmdef ) is set to target Any Platform instead of the ones it's working for.

Can you please target the correct ones? (i'm thinking Android, Editor, iOS, macOS, WebGL, Windows 32-bit, Windows 64-bit)

Or at the very least, exclude the Console targets?

THank you

GrimLothar avatar Apr 20 '24 21:04 GrimLothar