magic-animate
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Inverting frames of the video
Hi! I am trying to use the model to animate a scene but the results I am getting differ quite a bit from the reference image. To address this, I was thinking of leveraging the invert function available in the codebase to invert the latents of the image into quasi-noise and use that as starting point for all frames of the video. However, doing so with 25 noise steps and subsequent 25 denoising steps produces a static, glitchy output resembling the reference frame.
Do you have any example of workflows where invert is used successfully to produce better outputs? Thanks!