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[M3C] Implement Desert Warfare
I would really appreciate some unit testing when adding such complex custom trigger. Doesn't need to be exhaustif but some ideas of tests:
- Sacrifice a Desert
- Sacrifice a non-Desert
- Have a Desert be destroyed from the battlefield
- Discard a Desert
- Discard a non-Desert
- Mill some cards, including a few Deserts and at least one non-Desert
Tests added, checks:
- token generation
- sacrifice (both in own and opponents' turn)
- destroy
- discard (both turns)
- cycling (both turns)
- mill (both turns)
- "lands are Deserts" effects (in this case with Dune Chanter)