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DamageMultiEffect ignores the amount provided and relies on the TargetAnyTargetAmount it needs.

Open Grath opened this issue 5 months ago • 1 comments

This is very unintuitive and should be remedied, either by removing the Amount in DamageMultiEffect or firing a WrongCodeUsage exception if the sum of the multiTarget's amounts is a mismatch with the amount provided in DamageMultiEffect.

Grath avatar Aug 27 '24 19:08 Grath