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DSK - Duskmourn: House of Horror Set Card Implementation Tracking

Open theelk801 opened this issue 1 year ago • 16 comments

This checklist is here to help manage the implementation of Duskmourn: House of Horror. If a card is marked as being in progress then someone is working on it.

If you're new to implementing cards then you likely don't have permission to check things off. This is totally fine! We still appreciate your contributions so just leave a comment to let us know that you're working on it.

Don't worry about moving things from in progress to completed either, there's a script that handles that, and don't worry about fixing text issues as those are usually handled when the set is done.

All Sets

Unimplemented Cards

Scryfall gallery of everything currently unimplemented

Rooms

Scryfall gallery of everything currently unimplemented

Implemented Cards

Click to expand

theelk801 avatar Jun 27 '24 22:06 theelk801

Additional tasks:

  • [x] Implement “Manifest dread” mechanic
  • [ ] Rework objects to support multiple names like rooms: #12839
  • [x] #13786 Implement "Room" mechanic, update Eerie ability to support room events
  • [x] Implement "Survival" mechanic
  • [x] Implement "Eerie" mechanic (most of this is in the room mechanic)
  • [x] #12865
  • [ ] Add tests for manifest dread including Paranormal Analyst and ManifestDreadThenAttachEffect
  • [x] Migrate to first/second main phases, related to Survival ability: #12788

Mechanics Article Release Notes

theelk801 avatar Jun 27 '24 22:06 theelk801

Mechanics article: https://magic.wizards.com/en/news/feature/duskmourn-house-of-horror-mechanics

xenohedron avatar Sep 01 '24 04:09 xenohedron

Working on Under the Skin

alma555 avatar Sep 08 '24 22:09 alma555

Working on Niko, Light of Hope

alma555 avatar Sep 11 '24 23:09 alma555

Release notes: https://magic.wizards.com/en/news/feature/duskmourn-house-of-horror-release-notes

xenohedron avatar Sep 13 '24 16:09 xenohedron

Working on Irreverent Gremlin.

paasar avatar Oct 16 '24 13:10 paasar

MTGA has useful patch notes about buggy rooms and weird interactions. Can be useful for possibles use cases and tests: https://mtgarena-support.wizards.com/hc/en-us/articles/31307518959252-Patch-Notes-2024-42-00

Fixed a bug with casting rooms via Underworld Breach.

Fixed a couple of issues copies of rooms that have been turned into creatures and mutated over.

Hey, it’s another “I was trying to break rooms and I found a thing” issue! If you turned a room into a creature, fully unlocked it, and made it legendary, and had another room, unlocked only part of it, and then made it Legendary, having only some of the names match meant the Legend Rule wouldn’t kick in. Now it does.

P.S. Such patch notes can be interesting for many potentially use cases and checks, not for rooms only, but for any other abilities and effects.

JayDi85 avatar Oct 20 '24 13:10 JayDi85

Working on Grab the Prize

Jamaninja avatar Oct 29 '24 18:10 Jamaninja

Working on Acrobatic Cheerleader

Jamaninja avatar Oct 29 '24 19:10 Jamaninja

Hi, I'm working on Nowhere to Run.

I previously said "Inquisitive Glimmer", but I think room mechanic should be implemented first.

markort147 avatar Jan 05 '25 12:01 markort147

Working on Acrobatic Cheerleader

markort147 avatar Jan 12 '25 22:01 markort147

Working on Acrobatic Cheerleader

@Jamaninja are you still working on it?

markort147 avatar Jan 14 '25 15:01 markort147

Working on Unable to Scream

markort147 avatar Jan 14 '25 17:01 markort147

Working on Acrobatic Cheerleader

@Jamaninja are you still working on it?

I've been busy with a new job recently, so I've not been making any progress on this card. Feel free to take over on it.

Jamaninja avatar Jan 14 '25 17:01 Jamaninja

Working on Osseous Sticktwister

earchip94 avatar Mar 07 '25 05:03 earchip94

Working on Say Its Name

earchip94 avatar Mar 09 '25 20:03 earchip94