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OTJ - Outlaws of Thunder Junction Set Card Implementation Tracking
This checklist is here to help manage the implementation of Outlaws of Thunder Junction. If a card is marked as being in progress then someone is working on it.
If you're new to implementing cards then you likely don't have permission to check things off. This is totally fine! We still appreciate your contributions so just leave a comment to let us know that you're working on it.
Don't worry about moving things from in progress to completed either, there's a script that handles that, and don't worry about fixing text issues as those are usually handled when the set is done.
Unimplemented Cards
- [ ] In progress -- Fblthp, Lost on the Range
- [x] In progress -- Hell to Pay
- [x] In progress -- Oko, the Ringleader
- [ ] In progress -- Tinybones, the Pickpocket
Scryfall gallery of everything currently unimplemented
Implemented Cards
Additional tasks:
- [x] #11859
- [x] #12017
- [x] #12018
- [x] #12012
- [x] Implement "outlaw" mechanic
I've started work on Plot, including the effect that makes a card in exile plotted and the special permission from Fblthp. And the when card becomes plotted event/trigger.
@Susucre You done with Gisa, the Hellraiser? Think I've got a finished version, just forgot to tick the box, oops
that's a wrap, thanks to @Susucre and @PurpleCrowbar for the contributions
@JayDi85 Is there any chance for an update soon? Don't want to rush you if you have plans to add other improvements before. The sooner the limited is available, the better we can expect common/uncommon to work correctly or bugs to have been found out, as they for the most part are played in draft/sealed. (For instance the WOE release we were ready right before paper prerelease if I recall right, and the bugs were fixed within a week.) Once the limited formats is available elsewhere, there are way less limited games so bugs can be missed for a while, as only some of the cards are played in constructed.