Jasper St. Pierre
Jasper St. Pierre
You can kind of emulate SSBOs using imageLoadStore, which I believe should be in ES 3.1
Would it be possible for this fix to be merged? Since node v20.12.2, this plugin can't launch npm on Windows, causing silent build breakage all over. It's unfortunate that a...
0bd61655bbb815298f59228e9e98e9a6a3a48033 fixes ADT liquid texture coordinates
Improved by 6d8a82e91371a2ba9b47da4135ac6c2682bf3ba3. The crater here still seems to have a seam; up to you whether you want to keep this issue open for that, or close and open a...
```glsl alphaBlend.r = 1.0 - saturate(dot(alphaBlend.gba, vec3(1.0))); vec4 tex = tex0*alphaBlend.r + tex1*alphaBlend.g + tex2*alphaBlend.b + tex3*alphaBlend.a; // vec4 tex = mix(mix(mix(tex0, tex1, alphaBlend.g), tex2, alphaBlend.b), tex3, alphaBlend.a); ``` Treating...
The main issue here is going to be supporting collision; we already have some support for brush but we don't have a raycaster. We could cheat by testing for buttons...
I assume it's valid to use the compatibility specification for implementation reference here, since it still has the proper spec language, but I still figured I'd point out the editorial...
D3D12 with legacy barriers would not support this use case. D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT is a read-only state, and cannot be bound together with a read-write state like D3D12_RESOURCE_STATE_UNORDERED_ACCESS at the same time....
Alternatively, creating a texture view with an arrayLayerCount of 1 should create a 2d texture view? Unless it's too late to fix that.
This is turning into a bit of a bikeshed opportunity, but I'll add my two cents to the jar: * I do not want shader recompilation at command buffer runtime,...