err
Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)
Error message: Read 24 but expected 13928
Stack trace: 在 uTinyRipper.BundleFileScheme.ReadMetadata(Stream stream, Int32 metadataSize)
在 uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition)
在 uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
在 uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
在 uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
在 uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
在 uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) 在 uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
在 uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Hello
uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
Development Progress
These are some of the notable things I've implemented since taking over development.
- 2020 - 6 support
- APK, XAPK, and IPA reading with SharpZipLib
- Dummy shaders (so everything isn't pink when you open the project)
- Il2Cpp support via an integration of Cpp2IL
- Better game platform support
- Full script decompilation using the ILSpy decompiler with custom preprocessors to improve C# decompilation
- Cross-platform support
- Multiple configuration options
- Numerous performance improvements
- Support for all asset types
- Lightmap Recovery
- High-quality 3D model export with SharpGltf
- Prefab Outlining
- Hybrid Script Export
- Mesh Preview
- 2 export modes (Primary Content and Unity Project)
- Child State Machines
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
Future Plans
This is a list of notable improvements planned for the future.
- Rewrite Sprite Support
- Dynamic Zip File Loading
- Addressable Guid Parsing
- Shader Decompilation
- C# Decompilation Improvements
Sponsorship
If you like the work I've done and want to see it continue, please consider sponsoring me.
A Patreon subscription gives access to AssetRipper Premium, which has additional features.