UtinyRipper
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error
Game name: MLBB Engine version: (specify engine version, if known) Platform: (specify platform, if known)
Error message: Some data left
Stack trace: at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
at uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition)
at uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
at uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Hello
uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
Development Progress
These are some of the notable things I've implemented since taking over development.
- 2020 - 2022 support
- APK, XAPK, and IPA reading with SharpZipLib
- Dummy shaders (so everything isn't pink when you open the project)
- IL2Cpp support via an integration of Cpp2IL
- Better game platform support
- Full script decompilation with the ILSpy decompiler
- Cross-platform support
- Multiple configuration options
- Numerous performance improvements
- Support for all asset types
- Lightmap Recovery
- High-quality 3D model export with SharpGltf (including static meshes)
- Prefab Outlining
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
Future Plans
This is a list of notable improvements planned for the future.
- 2023+ Support
- Asset Deduplication
- Mesh preview
- Scene preview
- Child State Machines
- Dynamic Zip File Loading
- Static Mesh Separation
- Hybrid Script Export
As time has gone on, reality has forced me to focus my attention away from AssetRipper. These improvements (and any not listed here) can only happen with your financial support.
Development is slow when sponsorship is low.
Sponsorship
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.