UtinyRipper
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fail to proess the file
Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)
Error message: Some data left
Stack trace: at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
at uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition)
at uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
at uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
uTinyRipper has been abandoned, but you can try my AssetRipper fork. In the event that AssetRipper encounters issues while ripping your files, feel free to post an issue on that repository.
AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:
- 2020+ support
- APK, XAPK, and IPA reading with SharpZipLib
- Dummy shaders (so everything isn't pink when you open the project)
- IL2Cpp support via an integration of Cpp2IL
- Better game platform support
- Full script decompilation with the ILSpy decompiler
- Cross-platform support
- Multiple configuration options
- Numerous performance improvements
- Support for all asset types
Sponsorship Links: