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playdead's INSIDE doesn't work for some reason

Open bigmaerk opened this issue 3 years ago • 3 comments

error:

Game name: INSIDE Engine version: 5.0.4f1 Platform: StandaloneWin64Player File name: sharedassets68.assets

Error message: Read 44 but expected 48 for asset type Animation

Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) at uTinyRipper.SerializedFile.ReadData(Stream stream) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadSerializedFiles() at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

bigmaerk avatar Jul 21 '22 08:07 bigmaerk

uTinyRipper has been abandoned, but you can try my AssetRipper fork. In the event that AssetRipper encounters issues while ripping your files, feel free to post an issue on that repository.

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

  • 2020+ support
  • APK, XAPK, and IPA reading with SharpZipLib
  • Dummy shaders (so everything isn't pink when you open the project)
  • IL2Cpp support via an integration of Cpp2IL
  • Better game platform support
  • Full script decompilation with the ILSpy decompiler
  • Cross-platform support
  • Multiple configuration options
  • Numerous performance improvements
  • Support for all asset types

Sponsorship Links:

ds5678 avatar Jul 21 '22 12:07 ds5678

gah dayum thanks

bigmaerk avatar Jul 22 '22 08:07 bigmaerk

SerializedFileException: v:5.0.4f1 p:StandaloneWin64Player t:Animation n:sharedassets68.assets Path:D:\program stuff\steam\steamapps\common\INSIDE\INSIDE_Data\sharedassets68.assets Message: Read 44 but expected 48 for asset type Animation StackTrace: at AssetRipper.Core.Parser.Files.SerializedFiles.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\SerializedFiles\SerializedFile.cs:line 384 at AssetRipper.Core.Parser.Files.SerializedFiles.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo info) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\SerializedFiles\SerializedFile.cs:line 328 at AssetRipper.Core.Parser.Files.SerializedFiles.SerializedFile.ReadData(Stream stream) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\SerializedFiles\SerializedFile.cs:line 260 at AssetRipper.Core.Structure.GameStructure.GameProcessorContext.ReadFile(SerializedFile file) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\GameStructure\GameProcessorContext.cs:line 56 at AssetRipper.Core.Structure.GameStructure.GameProcessorContext.ReadFile(SerializedFile file) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\GameStructure\GameProcessorContext.cs:line 46 at AssetRipper.Core.Structure.GameStructure.GameProcessorContext.ReadFile(SerializedFile file) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\GameStructure\GameProcessorContext.cs:line 46 at AssetRipper.Core.Structure.GameStructure.GameProcessorContext.ReadSerializedFiles() in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\GameStructure\GameProcessorContext.cs:line 32 at AssetRipper.Core.Structure.GameStructure.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\GameStructure\GameStructureProcessor.cs:line 91 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(List1 paths, CoreConfiguration configuration, LayoutInfo layinfo) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 87 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(IEnumerable1 paths, CoreConfiguration configuration, LayoutInfo layinfo) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 42 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(IEnumerable1 paths, CoreConfiguration configuration) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 32 at AssetRipper.Library.Ripper.Load(IReadOnlyList1 paths) in D:\a\AssetRipper\AssetRipper\AssetRipperLibrary\Ripper.cs:line 130 at AssetRipper.GUI.Managers.UIImportManager.ImportFromPathInternal(Ripper ripper, String[] paths, Action1 onComplete, Action1 onError) in D:\a\AssetRipper\AssetRipper\AssetRipperGUI\Managers\UIImportManager.cs:line 22 nevermind lmao

bigmaerk avatar Jul 22 '22 08:07 bigmaerk