jin

Results 85 issues of jin

I notice it just hangs when importing to hyperfy or https://vrm-validator.fern.solutions/, tried all the different options for atlas ![image](https://github.com/M3-org/CharacterStudio/assets/32600939/b9d4fd1f-49a7-4df1-8cdc-db9afc01a437)

bug

Top right corner where you can pick language settings

bug

## Figurines / trophies ![image](https://github.com/M3-org/CharacterStudio/assets/32600939/061f1799-5159-480d-a27d-50e56a08ae5f) Have the ability to retarget and pose characters, and download a static glTF binary version of the posed model

enhancement

The ability to have dual tone gradient hair color in the color picker for hairs ![image](https://github.com/M3-org/CharacterStudio/assets/32600939/1dd58493-66af-4dcc-8d9c-5e94ca398a38) ![image](https://github.com/M3-org/CharacterStudio/assets/32600939/205c269e-1b6c-4132-a147-9cf2c6487496) would need to somehow multiply this value to the main texture using the...

enhancement

currently when exporting VRM without atlas for artists to tune up, the scale shrinks to 0.7 of what most are working with in anata project. This looks fine when fully...

enhancement

Imagine this is character select, or populated once you connect wallet / see the NFTs you own ![Screenshot from 2023-10-01 16-34-34](https://github.com/M3-org/CharacterStudio/assets/32600939/ab02ac06-7c7b-4110-8786-d456ea62435e) Next screen, have ability to have a custom background...

enhancement

Per 3D model (Mesh parented to armature) export a manifest.json with the following info: ![image](https://github.com/M3-org/CharacterStudio/assets/32600939/0232744c-8a94-44d2-8469-53a17a734024) In the future this can be NFT metadata (every trait could be a composable NFT...

enhancement

Make a beautiful readme with links to community, screenshots, how-to information, etc. Search for best practices on generating good README files.

documentation

mention how the assets repo is separate usually from the program, link to documentation on such there (separate issue on character-assets repo): https://github.com/M3-org/character-assets Use CC0 assets like m3taloot for sample...

documentation

Scope out what it'd take to make a version for MetaFactory in terms of UI, assets, avatar bases (can use hyperfy bot). Will need to make new wearable meshes