jin
jin
I notice it just hangs when importing to hyperfy or https://vrm-validator.fern.solutions/, tried all the different options for atlas 
Top right corner where you can pick language settings
## Figurines / trophies  Have the ability to retarget and pose characters, and download a static glTF binary version of the posed model
The ability to have dual tone gradient hair color in the color picker for hairs   would need to somehow multiply this value to the main texture using the...
currently when exporting VRM without atlas for artists to tune up, the scale shrinks to 0.7 of what most are working with in anata project. This looks fine when fully...
Imagine this is character select, or populated once you connect wallet / see the NFTs you own  Next screen, have ability to have a custom background...
Per 3D model (Mesh parented to armature) export a manifest.json with the following info:  In the future this can be NFT metadata (every trait could be a composable NFT...
Make a beautiful readme with links to community, screenshots, how-to information, etc. Search for best practices on generating good README files.
mention how the assets repo is separate usually from the program, link to documentation on such there (separate issue on character-assets repo): https://github.com/M3-org/character-assets Use CC0 assets like m3taloot for sample...
Scope out what it'd take to make a version for MetaFactory in terms of UI, assets, avatar bases (can use hyperfy bot). Will need to make new wearable meshes