Anonymous Maarten

Results 753 comments of Anonymous Maarten

I don't think you need to commit all files in the shaders directory. See https://github.com/libsdl-org/SDL/tree/a10578acbdd86924574c9d5863b698b90a4ae212/src/render/gpu/shaders, there are no `.spv` files there.

> Note, the example seems to leak memory. But it's probably due to #425 and so not caused by me. You can verify by linking to SDL3_test, and calling `SDLTest_TrackAllocations(void);`...

This helped me today with building the asm codecs of dav1d. The SDL project thanks you :)

Mixing C runtimes is only an issue with MSVC. MingW does not have this. If openxr_loader is built as a shared library and if the openxr API does not expose...

I think there's something wrong with either the MSBuild files or the CMake Visual Studio generator on the runner image. Switching to the Ninja CMake generator does not cause a...

Looks good! Use the following conditional instead. ```cmake if(MINGW AND AOM_TARGET_CPU STREQUAL "x86") ```

Can anyone try the attached tbd? The installed name needs to be changed to whether you're using a SDL3 framework or dylib. [SDL3.tbd.zip](https://github.com/user-attachments/files/17263705/SDL3.tbd.zip) I used the tests of https://github.com/apple-oss-distributions/tapi as...

I don't know :) I *think* you should just link to the stub instead of the dylib or framework. Apple uses tbd files themselves for system libraries. I don't know...

> However, we are providing binaries, i.e. not just for linking to but for running against, therefore I don't know whether this is something we want in our releases. It's...

This is purely about building the application, and let the user worry about where to get binaries. It would be useful to generate something similar to sezero's tbds, but minus...