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Team view: Awoken Skills list doesn't need to list some skills

Open Raijinili opened this issue 8 years ago • 0 comments

Awoken Skills which only apply to the holder should not be tallied up.

  • Stat increase awakenings (including latents). These are already part of the monster's stats.
  • Anti-Binds.
  • TPAs. It would be nice to have "TPA effective attack" numbers displayed. Maybe the "Total Attack" box can be "Total Attack (TPA)", and you click on the underlined "TPA" link to toggle between them, or some other way of toggling.
  • (Latent) Skill Delay Resist (or whatever it's called).
  • <Type> Killer
  • Multi Boost

Aside from the ones that probably SHOULDN'T be listed, many of the team awakenings can have their effect totaled up and put somewhere, instead of having to multiply by the number of awakenings. (These suggestions might be better for something dedicated like PADSpike, though, and that site is easily accessible from the Team page.)

  • Autorecover: Put together the Autorecover AwSkills and latents, include leader skills, and add a row in the "RCV" box called (for instance), "Auto".
  • Att Resists: AwSkills + latents + leader. These numbers can be in a row above Desc, or maybe above "Awoken".
  • (Stretching it:) Status Resists can be another row in the main table. (If over 100%, say 100% and add a tooltip with the real number.)
  • Enhanced orbs (incl. Heart): another row. (Maybe you can fit two of these rows next to each other.) Indicate two numbers: chance and bonus damage?
  • Extend Time: "[icon] + 3.2s". Not sure where to put it.
  • Bind Clear: Can be put as one number, but not sure of format or where to put it. (Ideally, there could be two numbers: bind clear, and bind clear on

I might make a mock-up of how it could look.


Among the individual-monster awakenings, stats and TPAs are easy to fold into other things, because stats are simple and TPAs are common and one-dimensional. That still leaves bind resist, skill delay resist, killers, and multi-boost.

  • Bind resists can be indicated next to each monster, in that cell which holds the text "Leader"/"Sub 1"/"Friend Leader".
  • Skill delay resists can be indicated next to the monster (though that's getting crowded), or next to the active.
  • Multi-boost can be a toggle somewhere. A checkbox? (This also affects some leader skills.)
  • Killers can be displayed by one of the following, preferably near/on/expanding from the Damage box. (Show only type icons that are relevant.)
    1. show checkboxes for different types. (Note: If a mon has two Killers, they multiply together against an enemy with both types.)
    2. a table of damage increases (written as "+234/+56778" for "base/multiplied"), or the final increased damage, against different types (including two-type combinations?). This is more cluttered but less clicking. Maybe people won't have enough different Killers to make it cluttered.

Raijinili avatar Mar 10 '16 20:03 Raijinili