Unity-SerializeReferenceExtensions
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Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
### Feature description it will be nice if we can add something like `[DisallowMultipleComponent]`
### What happened? If you have an array like this: ` [SerializeReference, SubclassSelector] ISkillEffect[] effects = Array.Empty();` and you select a prefab that contains that line before clicking to play....
### What happened? Component is not being set dirty after change of selected class using SubclassSelector. I am using TriInspector attributes (like ValidateInputAttribute, InfoBoxAttribute) that are dynamically add useful info...
### What happened? Please look at Effect = Currency Production Building Effect. This is the one that uses the [SubclassSelector] There's a vertical scrollbar even though there's still a lot...