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[BUG] Unexpected behavior with [HideInInspector]

Open DDru opened this issue 9 months ago • 0 comments

What happened?

I am using xNode (free node editor asset) and have added the [HideInInspector] attribute to hide the standard rendering as it is displayed on the node. Instead, I display the parameters in the sidebar of the graph by inheriting the GlobalNodeEditor and using EditorGUILayout.PropertyField(conditionsProperty, true).

However, with this approach, unique arguments are not displayed. But if I remove the [HideInInspector] attribute, everything works properly, even with my own rendering via GlobalNodeEditor.

Package Version

1.6.1

Unity Version

2022.3.52

DDru avatar Mar 15 '25 08:03 DDru