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2D game library accessible from multiple languages

Results 18 swingame issues
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Hello! I know that the project is no longer active, but I was wondering if it were possible to find the SwinGame examples somewhere. I remember having downloaded a collection...

My SwinGame.SpriteCollision check throws an AcessViolationException. I have tested this on Mac and the issue wasn't present. I did messing around and it turns out that this error occurs, if...

This pull request is in reference to issue #36

I'm messing around with networking stuff and for some reason every time I call MyIP() it returns 127.0.0.1 which is obviously wrong. I've had to manually check IPs which is...

This pull request is in reference to issue #36

Currently pixel drawing is very slow in Swingame, to the point where drawing each pixel once on a 800x600 window results in a desperate of approximately 1-10 frames per second...

Hey Andrew Just wondering if it would be simple enough to add in compatibility with controllers? If so it seems like a great new addition you could provide so that...

Being able to use videos as resources would be really great!

enhancement

Opening a window on a non-primary screen causes SwinGame programs to crash at in Mavericks.

bug

Pascal Function/Procedure pointer types are mapped to void \* in C currently. With additional use of call backs this needs to be mapped correctly and requires the translation scripts to...

bug