Maciej
Maciej
@juicycleff any info?
@juicycleff hey, any progress? I will need to build a release for iOS in the near future and am wondering what my options are here.
@juicycleff Hey, need some info asap, should we investigate it on our own as well?
@juicycleff ok, please send some info where should we look for a bug anyway if you couldn't push all changes
@juicycleff Did you see the recorded screen sent by @dawiddszewczyk ? This happens each time on iOS when you send a scene change command to Unity. On Android works well.
@lecavallari Do you mean to add it into App Groups ? Or change Bundle Identifier in Share Extension? Have you tested on the latest OS ?
@lecavallari I have similar setup as @boxabirds **I have tested on iOS 13 and it works. So it does not work only on the latest iOS version** @KasemJaffer do you...
Well, any information about updates to null safety? When can we expect ?
Try giving some time after rotating the screen, f.e. 2 seconds and then call .resume() on unityWidgetController
@Kiruthika2206 For us giving two second time in onUnityCreated and then calling .resume() worked. ` Future onUnityCreated(UnityWidgetController controller) async { await Future.delayed(Duration(milliseconds: 2000)); await _unityWidgetController.resume(); ...`