Mac Gallagher

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So you’re not calling the API immediately after a swipe?

Got it. Will look into this. I’m wondering if it’s updating the card stack in the middle of an animation

Hey @skdevil . Yes, I took a look and it doesn't seem like a straightforward fix. I'd like to do something similar to what I mentioned here: https://github.com/mac-gallagher/Shuffle/issues/112#issuecomment-673252305. Maybe to...

Decided to table this issue. The dropped FPS is only visible on simulators. On multiple real iOS devices, the Core Animation profiler reached 60 FPS under constant swiping. Can reopen...

Some great resources: - https://www.toptal.com/ios/ios-animation-and-tuning-for-efficiency - https://yalantis.com/blog/mastering-uikit-performance/

Reopening since rasterization should be enabled by default on the footer and content to avoid jagged edges during dragging

I haven't tried this myself yet, but you will need to manage the gesture recognizers yourself. See https://developer.apple.com/documentation/uikit/touches_presses_and_gestures/coordinating_multiple_gesture_recognizers

Will leave this open in case anyone else has tried this and can offer some help

Hi @tuannguyenanh177 , thanks for the pull request. Can you please provide a description of the bug and reproduction steps? Thanks

Hey @andre991 thanks for opening this pull request. I tried the same thing after you opened #64, but the cards behave unexpectedly in the example project. If you drag horizontally,...