Mathijs Kadijk
Mathijs Kadijk
Yeah, agree, breaking is okay in that case, clearly shows intent. If you call `R.segue.viewControllerMain.typeSegue(segue)` it could be that the given `UISegue` does not match any of the known segues...
So if you ignore the R.swift warning and run the project without giving the `viewControllerPlaceholder` and `storyboardName`, does it work? Can you perform a segue towards that `viewControllerPlaceholder`?
Okay so, not filling in the storyboard name would mean you use a storyboard reference to reference to the current storyboard you're in. Also not filling the `Referenced ID` is...
Good suggestion, I was already thinking if we can leverage this. Few things that I noticed/came to mind: - We can't modify the new file lists (and also the "old"...
Researched this a bit and also discussed this also with @tomlokhorst today; - Input file lists _must exists_ if the file list doesn't exists compilation fails - Any file can...
Should be possible now I found this: `fix-it:"t.cpp":{7:25-7:29}:"Gamma"` Source; http://clang.llvm.org/docs/UsersManual.html under `-fdiagnostics-parseable-fixits`
Hmm, looks like XCode is not parsing any of the clang fix-it formats for custom scripts. :(
This will be quite hard until we can easily parse the correct source files into an AST and use that to look at your source. The idea would be more...
Should take a look at [SourceKitten](https://github.com/jpsim/SourceKitten) might be possible to use it to do this! :)
Yeah, good point a set of SwiftLint rules could do this probably. :)