Marschner-Hair-Unity
Marschner-Hair-Unity copied to clipboard
Implement Marschner Shading Model In Unity
Marschner-Hair-Unity
Several hair shading model implemented in Unity.
-
implementation of Epic's Physically Based Hair Shading in Unreal
which is based on Marschner's Light scattering from human hair fibers -
implementation of Yan's An Efficient and Practical Near and Far Field Fur Reflectance Mode
which is a modified version of Marschner's hair -
Haircard and furshell version of shader
With some furball model made by myself in houdini
With hair model made by myself using Ornatrix