ma-choo

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Here is another example from Uplink, map hldemo3. This valve plays an explosion sound when it stops. I guess it's from activating the dynamite at the beginning of the map?...

Is this an issue with FS_LoadSound and sound cache? Normally "sound/*default" is the first entry in the sound cache: ![image](https://cloud.githubusercontent.com/assets/14033754/24784110/598920b2-1b1e-11e7-8d6f-efd56c7b06f3.png) On the first call to FS_LoadSound, the new sound is...

The issue still exists in 0.19 for me. Is this a Windows only bug? Can you try to reproduce it like this? https://youtu.be/hYktcGS-35Y

When valves stop or retract, they call [SV_StartSound](https://github.com/FWGS/xash3d/blob/b1663767a0ac404a232a02cc5a273393200ceb7d/engine/server/sv_game.c#L1950) with sample "". ![image](https://cloud.githubusercontent.com/assets/14033754/24834463/31cf8790-1cb4-11e7-8f1e-6947c7ab0e1a.png) Checking if sample is NULL `if( !sample )` doesn't catch this, so it passes sample to [SV_SoundIndex](https://github.com/FWGS/xash3d/blob/12a3a1ff9b7c1bf6c3284985d69f08e45a42cbd7/engine/server/sv_init.c#L66) which...

For obtaining ice blocks, one idea I had in mind was to give golden tools ['silk touch' properties,](http://minecraft.gamepedia.com/Enchanting#Silk_Touch) e.g., gold shovels to obtain grass blocks, gold picks to obtain ice...