ma-choo
ma-choo
Here is another example from Uplink, map hldemo3. This valve plays an explosion sound when it stops. I guess it's from activating the dynamite at the beginning of the map?...
Is this an issue with FS_LoadSound and sound cache? Normally "sound/*default" is the first entry in the sound cache:  On the first call to FS_LoadSound, the new sound is...
The issue still exists in 0.19 for me. Is this a Windows only bug? Can you try to reproduce it like this? https://youtu.be/hYktcGS-35Y
When valves stop or retract, they call [SV_StartSound](https://github.com/FWGS/xash3d/blob/b1663767a0ac404a232a02cc5a273393200ceb7d/engine/server/sv_game.c#L1950) with sample "".  Checking if sample is NULL `if( !sample )` doesn't catch this, so it passes sample to [SV_SoundIndex](https://github.com/FWGS/xash3d/blob/12a3a1ff9b7c1bf6c3284985d69f08e45a42cbd7/engine/server/sv_init.c#L66) which...
For obtaining ice blocks, one idea I had in mind was to give golden tools ['silk touch' properties,](http://minecraft.gamepedia.com/Enchanting#Silk_Touch) e.g., gold shovels to obtain grass blocks, gold picks to obtain ice...
Nerfed? How so?