m7600
m7600
Looks good (awesome, actually). A counter could be useful for a lot of situations. I imagine that the C++ part would involve modifying MapSaver.h, MapSaver.cpp, EventManager.h, and EventManager.cpp. Something like...
Ok, if there are no objections, I'd like to take a shot at this. Been trying to level up on C++ for the past weeks, I think I can do...
Ok, I have the general outline for the counter, in the form of a small console program. Obviously I wont use namespace std, or cout or cin for the FLARE...
Ok, will do. If we're going to move the placeholder buttons, would it be a good idea to add the OptionsWindow now for them? To the left side of the...
Ok. Then we don't really need a new a PortraitWindow either, just a new button for MessageWindow with the player's potrait. Right? Or am I missing something here?
Lynx how about now? Is this what you were referring to? The size of the small portrait is 38 x 60. I think it might be better if the portraits...
Ok, but then where would the buttons go (map, inventory, center)?
@lynxlynxlynx is this what you mean? Are the buttons for the map, inventory. etc. ok where I placed them at the bottom left? 
Hi, I downloaded and compiled Paul's Random Map Generator. Pretty interesting. I'm wondering if I there could be a different approach to the problem here. I'm thinking about how the...
While I'm looking into the option in Tiled, I also wrote a (stylistically horrible but working) function that generates a mini-dungeon (more like a room actually, since it's 10 x...