Matthias Bilger

Results 105 comments of Matthias Bilger

This works as intended. The offset is currently only effective for walls that have more than 10 and more than 70 very short walls, as in caves. At the moment...

I can propose a "forceOffset" setting, but I am not sure it will work under all conditions, as it assumes walls to all be clockwise. And I am currently not...

You can have a look at https://github.com/m42e/FVTT-DD-Import/tree/forceoffset if you use the files from there it *might* work

I like the idea. The algorithm was really simple and meant for cave walls, as they contained way too much points. Do you really need the path simplification for the...

Would you mind Sharing the map? This usually helps a lot.

Thanks for your feedback, to be honest i did not have time yet to take a look. I will do so and provide some feedback

Oder PEBCAC Problem exists between chair and computer 👍

Please Provider at leaste the dd2vtt file to Test ist.

I requested access to the file but ist wasn‘t granted

So I could perfectly upload the file the only thing is, foundry is complaining about the size when switching to the scene. but maybe your browser supports that resolution. So...