SphericalGaussianOptimization
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About format of spatially-varying lighting!
Hi, @lzqsd
I'd like to ask about the format of spatially-varying lighting.
In this Figure (f), you show the spatially-varying lighting. However, I've never seen this representation such as a grid cell.
I have three questions.
- Can this HDR render the lighting without converting a format in Blender?
- How did you create this ground truth HDR?
- Additionally, If you know references about this format, please let me introduce it.
Best regards,
