lyuma

Results 142 comments of lyuma

handling of updateWhenOffscreen was added a long time ago. I'm going to close this issue, since I'm not convinced it is a bug in terms of emulation being different from...

Made a big message about it in Settings which encourages users to change project settings for clamping. I don't know if I'm comfortable making this change automatically but it should...

We added a settings window. I also made them greyed out and improved some of the visibility settings so they shouldn't be in the way as much. I think it's...

The linked liblast issue was closed and there is no reproduction project for me to verify if this is still an issue. Many many crashes were fixed in past couple...

Confirmed MRP on 4.0-rc2 with the beams/Beam-gd3_unconverted.tscn example scene. This scene has SpatialMaterial and MeshInstance so came from Godot 3, but seems to have lost normals. Beam example (Beam-gd3_unconverted.tscn vs...

I'm concerned about the use of Multiple Inheritance with `class OpenXRExtensionWrapperExtension : public Object, OpenXRExtensionWrapper` given that `OpenXRExtensionWrapper` has member variables one of the principles I've usually followed is to...

@neikeq the problem I see with MissingNo is it is a distinct type, so it would require reallocating all relevant objects and swapping pointers out, similar to "Change Type". Doing...

I am not sure this is the best approach. We need to include vrm_samples since it is recommended for asset library to include examples and this way it can be...

Oh I see it recommended there when `Addons / Asset Packs` is clicked. I just don't like needing to exclude samples as a workaround for a UX issue in godot's...

I think I am struggling to understand why example files are a problem. If you do not want them during import, uncheck them. If you didn't do that an don't...