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Testing physbones with motion?

Open dragos240 opened this issue 1 year ago • 3 comments

I'd like to be able to see what my avatar is doing when it moves forwards/back/etc. I see there's a velocity settings, but I don't see any difference when I change its value during runtime. Is this intentional? I'm on 3.2.1 currently and can update if needed, but I'm curious if this is the correct setting for doing what I want to do.

dragos240 avatar Nov 07 '23 11:11 dragos240

Changing configurations of PhysBone in run time (including play mode) is not supported. Currently, re-enabling after config change works as a workaround but it's not guaranteed.

anatawa12 avatar Nov 07 '23 22:11 anatawa12

I'm not interested in changing anything in physbones. I just want to test how it behaves

On Tue, Nov 7, 2023 at 5:51 PM anatawa12 @.***> wrote:

Changing configurations of PhysBone in run time (including play mode) is not supported. Currently, re-enabling after config change works as a workaround but it's not guaranteed.

— Reply to this email directly, view it on GitHub https://github.com/lyuma/Av3Emulator/issues/136#issuecomment-1800325598, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAFL4UKZUJRSHLULWKHW5M3YDK3O3AVCNFSM6AAAAAA7BAP3YSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMBQGMZDKNJZHA . You are receiving this because you authored the thread.Message ID: @.***>

dragos240 avatar Nov 08 '23 06:11 dragos240

Oh sorry, "Motion" in unity means combination of animation clip and BlendTree so I misread your question. Sorry.

The Velocity is just a built-in animation variable for locomotion animation so non-moving is partially expected. With VRCSDK default locomotion animation, You'll see pose-only locomotion animation since VRCSDK doesn't provide actual locomotion animation, just a proxy one.

If you want to swing PhysBone, one way which I'm using is moving avatar root from scene view. We can change position of avatar root.

anatawa12 avatar Nov 08 '23 08:11 anatawa12