Av3Emulator
Av3Emulator copied to clipboard
Testing physbones with motion?
I'd like to be able to see what my avatar is doing when it moves forwards/back/etc. I see there's a velocity settings, but I don't see any difference when I change its value during runtime. Is this intentional? I'm on 3.2.1 currently and can update if needed, but I'm curious if this is the correct setting for doing what I want to do.
Changing configurations of PhysBone in run time (including play mode) is not supported. Currently, re-enabling after config change works as a workaround but it's not guaranteed.
I'm not interested in changing anything in physbones. I just want to test how it behaves
On Tue, Nov 7, 2023 at 5:51 PM anatawa12 @.***> wrote:
Changing configurations of PhysBone in run time (including play mode) is not supported. Currently, re-enabling after config change works as a workaround but it's not guaranteed.
— Reply to this email directly, view it on GitHub https://github.com/lyuma/Av3Emulator/issues/136#issuecomment-1800325598, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAFL4UKZUJRSHLULWKHW5M3YDK3O3AVCNFSM6AAAAAA7BAP3YSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMBQGMZDKNJZHA . You are receiving this because you authored the thread.Message ID: @.***>
Oh sorry, "Motion" in unity means combination of animation clip and BlendTree so I misread your question. Sorry.
The Velocity is just a built-in animation variable for locomotion animation so non-moving is partially expected. With VRCSDK default locomotion animation, You'll see pose-only locomotion animation since VRCSDK doesn't provide actual locomotion animation, just a proxy one.
If you want to swing PhysBone, one way which I'm using is moving avatar root from scene view. We can change position of avatar root.