ComputerCraft-LyqydNet
ComputerCraft-LyqydNet copied to clipboard
A set of APIs and scripts for ComputerCraft to establish and operate an in-game computer network with routing.
Currently, rednet.host, rednet.lookup and DNS responses are not supported. Add support for those, including replacement functions if necessary.
In using the connection API, I can never receive an SR via conn:open() due to it falling off the end of netDaemon().
Repeatedly using netfile.put for mass file transfers fails unless an intervening sleep call is present. Attempt to reproduce using code found [here](http://www.computercraft.info/forums2/index.php?/topic/1708-lyqydnet-rednet-api/page__view__findpost__p__153850), ostensibly using server software similar to filed.
Relabeled computers don't act correctly in the network (probably due to the label not being checked when updating networking information).