Bjarne Koll

Results 326 comments of Bjarne Koll

Yea, I really have no idea how we'd properly solve this. The temporary hack we could look for is setting the lastHurt value to the Math.max(originalDamage, postEventDamage) and call it...

Changed with the following line of thought: Cancelling the inventory open event is *less* restrictive than cancelling the entire interaction all together. As such, *some* logic should still be run,...

Resolved by 1595e4afc097ad595cf10106044774170f779701

Going to close this, as sand duping appears to be working for me and others ^

We have this diff already https://github.com/PaperMC/Paper/blob/85c870e9c7c97ff9f698dc1137586ee4cd54dda7/patches/server/0988-Fix-entity-type-tags-suggestions-in-selectors.patch#L80-L92 Either we remove this or duplicate it. Idk what else calls this method and if that is of interest to maybe not solve as...

Okay, thanks for the quick check :+1:

While this works, we should probably at least discuss if we *want* certain commands to obey this visibility. Banning and deop both sounds like commands where I'd never like this...

Changed this for the following logic: Neither damage event will be called for non-positive damage. This 100% preserves old behaviour. Negative or zero damage is still processed, however no events...

Imo, while the brig redirect system seems to be a bit of a mess, this is still solvable by us. Some may not be. A) A node that does not...