Jaka Kranjc

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I don't know about IE_GUI_BUTTON_PLAYRANDOM, but it's true this is its only use right now. Also I was wrong, we do need to sometimes update to the same animation, otherwise...

What would then "reroll" it? Anyway, you know this code better, so I leave it you.

We're much closer to release now. The main things that remain are the pathfinding bugs / salvaging PRs, the GUI refactor blocking a few other things and solving the mac...

Done, great job everyone!

I don't see what's there to gain, the backtrace was clear once the main thread was printed.

All the important work is done by the main thread, so it still seems like a wild hypothetical.

This will also enable a proper implementation of the Swing() and SwingOnce() actions. Recoil probably as well, but it's not used anywhere. Quoting Bubb: > Given the current RNDBASE* of...

Zombies had their own timing bitmaps: rdzomb*.bmp This was hardcoded in their animation type. I guess to make the animation look more sluggish, just from comparing the colors.

In the code you'd check if the resolved strref exists (i.e. it's not -1), with the index->strref mapped in strings.2da and the actual strref added it by a weidu mod...

To install it you just have to run gemrb with that game once first, no manual copying is needed. If you don't want to uninstall it the traditional way, you...