Jaka Kranjc

Results 694 comments of Jaka Kranjc

IESDP also confirms that speech channels were per-actor: > WaitForVoiceChannel() Variants: [BGEE/PSTEE] > > This action delays subsequent script actions until the voice channel of the active creature is ready...

Doing some digging in the repo it shows it used up to 21 channels in some sort of a priority queue, reusing the last one if exhausted. But this the...

Assuming everything is flat, sure. I don't remember if the worldmap areas share links, but this makes it sound like they don't and the data is inconsistent. Sounds fishy.

No, the one example is good enough. If NI has a less confusing worldmap explorer, you can look at the links between these two areas. DLTCEP suggests some of the...

I don't mind it being smarter, so we could just close this as wontfix. Making it consistent both ways would go against the data, so I'd leave that for mods....

There was no test case mentioned when it was introduced in 7fce2b6b, so no idea.

Ok, so the question just remains if that breaks anything else.

690bf4eeec — SameResource removal. I guess we'd need to know the current cycle to be able to do fewer updates in UpdateAnimatedPortrait?

Or keep track on the python side, since it's only set there. We were likely interrupting in-progress animations on cycle change before as well.

I guess it's easy to do it right as well: `GetPlayerPortrait` could just get also an EndReached key and we skip updates until it's true and the cycle mismatches.