Jaka Kranjc

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This is way too crude, enabling selling too often and ignoring the non-sellable bit.

Ok, took a fresh view: - the demo is still missing the new key in its ini - you're still enabling the sale for shops that don't support it (eg....

I could reproduce enough of this. As part of trying to resolve it I've added more wallgroup occlusion, specifically to projectiles and scripted animations. It's not fully functional yet though....

Hey, any progress on this? EDIT: https://github.com/gemrb/gemrb/commit/aba64f83c25deab50bf5f7341d2148b2a1f4dc47 is for the minimal test, not the demo.

Do you plan to finish this or should we take over?

The stencils appear fine, the debug rects really helped with nailing that down. Even just passing only `BlitFlags::STENCIL_BLUE` didn't change things, but yeah, ended up in the GL code as...

I've completed your work and pushed it; it will be available to everyone with the next release. Thanks!

The two bits mentioned in the thread we haven't even implemented yet. IE_VVC_COPYFROMBACK and IE_VVC_3D_BLEND. Re examples: anything I tried that had it set had wrong occlusion. Fireshield, the center...

Ah, wait, those are the projectile flags, not vvc: PTF_TRANS and PTF_BLEND Shouldn't these sets be exclusive from what was posted? Now we can set several flags if more than...

Magic missile has both (bg2). That's the `PTF_TRANS_BLEND` case there. But it has proper precedence in the renderer. A good example are the casting glows. They're bams, so us adding...