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Remove idle players, rather than end the game all together

Open catsed opened this issue 9 years ago • 2 comments

Just a little while ago, there was a 13p game that people joined when the pre-game period had already lasted for an hour, prompting lykos to ping everyone and stop the game, meaning everyone had to rejoin.

Instead, maybe lykos could remove inactive players after a while, and ping them so they could join again if they were still active. This would avoid situations like this.

catsed avatar May 07 '15 19:05 catsed

We could use the same function that we use during game for pre-game.

Player joins doesn't talk for x time, Removed and pinged.

A few different options that I thought of, for the time....

  • A set time player talks every 5 minutes, won't get removed.

  • What if we had some kind of player side command. Like If I knew I was going to be at my computer for the next 20 minutes. I could set lykos to boot me after 20 minutes (if the game didn't start)

Option 1 could be default mode., Option 2 would be user defined, wouldn't matter if they talked or not.

Fudster avatar Jan 15 '17 20:01 Fudster

Option 2 can be done client-side, e.g. /wait 20m /cycle. If you part in join phase, lykos kicks you out, but during the game you have 30 seconds to rejoin. I learned this trick from @jacob1. But I'm not necessarily opposed to adding such an option to lykos.

0xallie avatar Jan 16 '17 15:01 0xallie