Lux

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Here's some videos of this still happening in `Beta 2025.3.27.1177`: https://github.com/user-attachments/assets/beab3676-659b-44fd-8e4e-2c132872e7de https://github.com/user-attachments/assets/c7bf85d1-8062-4636-ade0-13a1f50d7071 It is easily reproduced with a big far away object that intersects with a close by object.

@ProbablePrime The world is called **JP チュートリアルワールド Resonite** and can be found here: `https://go.resonite.com/record/G-Neos-East-Japan/R-95d04d7b-322f-47ea-a18e-0fc1f473d41e`. I don't believe I've ever changed the cursor defaults or laser settings. I'd recommend trying to...

Probably a relevant part of the logs: ``` ---> (Inner Exception #0) System.Exception: Bitmap3D magic string not found at the beginning of the stream! at Elements.Assets.Bitmap3D.Decode (System.IO.Stream stream) [0x00019] in...

To add more context to Jack's response, SL includes a standard way of hiding parts of your body using a technique they call ["Bakes on Mesh"](https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/) which essentially lets you...

I somewhat agree with some of those proposals, but there is a bigger problem with vertex based hiding in general: base meshes usually don't have enough geometry to allow for...

>This works if the clothing is specifically made for the avatar. But I'm thinking a bit further than that. > > Conceptually, the thing that's covering the avatar is defining...

The points would be specifically slots that have some single quantity attached to them at some exact point in space. So instead of sampling over entire volume, it would be...