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How can I embed an image within the exe file
How can I embed an image file within the exe file as a resource like the manifest. At the moment I need to put the original image file along with the exe file and this is a problem since the program doesn't run without the image file.
I had the same problem with the notifyicon example.
with version 1.16 we can simply insert the icon into the *.exe
// Copyright 2011 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"bytes"
"image"
"log"
_ "embed"
"github.com/lxn/walk"
)
/// NEW since go 1.16
//go:embed stop.ico
var stop []byte
func main() {
// We need either a walk.MainWindow or a walk.Dialog for their message loop.
// We will not make it visible in this example, though.
mw, err := walk.NewMainWindow()
if err != nil {
log.Fatal(err)
}
// We load our icon from a file.
img, _, err := image.Decode(bytes.NewReader(stop)) // NEW
if err != nil {
log.Fatal(err)
}
icon, err := walk.NewIconFromImageForDPI(img, 96) // NEW
if err != nil {
log.Fatal(err)
}
// icon, err := walk.Resources.Icon("../img/stop.ico") // OLD
// if err != nil {
// log.Fatal(err)
// }
// Create the notify icon and make sure we clean it up on exit.
ni, err := walk.NewNotifyIcon(mw)
if err != nil {
log.Fatal(err)
}
defer ni.Dispose()
// Set the icon and a tool tip text.
if err := ni.SetIcon(icon); err != nil {
log.Fatal(err)
}
if err := ni.SetToolTip("Click for info or use the context menu to exit."); err != nil {
log.Fatal(err)
}
// When the left mouse button is pressed, bring up our balloon.
ni.MouseDown().Attach(func(x, y int, button walk.MouseButton) {
if button != walk.LeftButton {
return
}
if err := ni.ShowCustom(
"Walk NotifyIcon Example",
"There are multiple ShowX methods sporting different icons.",
icon); err != nil {
log.Fatal(err)
}
})
// We put an exit action into the context menu.
exitAction := walk.NewAction()
if err := exitAction.SetText("E&xit"); err != nil {
log.Fatal(err)
}
exitAction.Triggered().Attach(func() { walk.App().Exit(0) })
if err := ni.ContextMenu().Actions().Add(exitAction); err != nil {
log.Fatal(err)
}
// The notify icon is hidden initially, so we have to make it visible.
if err := ni.SetVisible(true); err != nil {
log.Fatal(err)
}
// Now that the icon is visible, we can bring up an info balloon.
if err := ni.ShowInfo("Walk NotifyIcon Example", "Click the icon to show again."); err != nil {
log.Fatal(err)
}
// Run the message loop.
mw.Run()
}
I hope it helps
Thank you @spddl, I was just looking for how to do this! :)
Thank you @spddl, I was also just looking for how to do this! :)
Thank you @spddl, I was also just looking for how to do this! :)
but image cant deode a .ico file, false:image: unknown format ,how to sovle this problem ?@@spddl
@GodGavin
You can use png image to convert to ico image。
show my code.
Thank you @spddl, I was also just looking for how to do this! :)
but image cant deode a .ico file, false:image: unknown format ,how to sovle this problem ?@@spddl
Thank you @spddl, I was also just looking for how to do this! :)
but image cant deode a .ico file, false:image: unknown format ,how to sovle this problem ?@@spddl
have you finger out this problem?
Because of the "image" can't parse .ico file. Just use this package:
go get github.com/mat/besticon/ico
// Copyright 2011 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"bytes"
"log"
_ "embed"
"github.com/lxn/walk"
"github.com/mat/besticon/ico"
)
// / NEW since go 1.16
//
//go:embed favicon.ico
var stop []byte
func main() {
// We need either a walk.MainWindow or a walk.Dialog for their message loop.
// We will not make it visible in this example, though.
mw, err := walk.NewMainWindow()
if err != nil {
log.Fatal(err)
}
// We load our icon from a file.
img, err := ico.Decode(bytes.NewReader(stop)) // NEW parse ico file.
if err != nil {
log.Fatal(err)
}
icon, err := walk.NewIconFromImageForDPI(img, 96) // NEW
if err != nil {
log.Fatal(err)
}
// icon, err := walk.Resources.Icon("../img/stop.ico") // OLD
// if err != nil {
// log.Fatal(err)
// }
// Create the notify icon and make sure we clean it up on exit.
ni, err := walk.NewNotifyIcon(mw)
if err != nil {
log.Fatal(err)
}
defer ni.Dispose()
// Set the icon and a tool tip text.
if err := ni.SetIcon(icon); err != nil {
log.Fatal(err)
}
if err := ni.SetToolTip("Click for info or use the context menu to exit."); err != nil {
log.Fatal(err)
}
// When the left mouse button is pressed, bring up our balloon.
ni.MouseDown().Attach(func(x, y int, button walk.MouseButton) {
if button != walk.LeftButton {
return
}
if err := ni.ShowCustom(
"Walk NotifyIcon Example",
"There are multiple ShowX methods sporting different icons.",
icon); err != nil {
log.Fatal(err)
}
})
// We put an exit action into the context menu.
exitAction := walk.NewAction()
if err := exitAction.SetText("E&xit"); err != nil {
log.Fatal(err)
}
exitAction.Triggered().Attach(func() { walk.App().Exit(0) })
if err := ni.ContextMenu().Actions().Add(exitAction); err != nil {
log.Fatal(err)
}
// The notify icon is hidden initially, so we have to make it visible.
if err := ni.SetVisible(true); err != nil {
log.Fatal(err)
}
// Now that the icon is visible, we can bring up an info balloon.
if err := ni.ShowInfo("Walk NotifyIcon Example", "Click the icon to show again."); err != nil {
log.Fatal(err)
}
// Run the message loop.
mw.Run()
}