HolographicJS
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Adding WhitestormJS
Hello again. Any news about adding whitestorm.js?)
@lwansbrough Any updates?
@sasha240100 ThreeJS support is proving to be more tricky than I initially thought. The HoloLens providers custom variables to WebGL for the Holographic view matrix. This seems to conflict with how ThreeJS deals with cameras. I tried to get in touch with @mrdoob for comment but haven't received a reply yet.
@lwansbrough So what are the differences? Can you send me that issue?
I don't have an issue yet, I just tried contacting him via twitter. I'll create an issue in a few minutes when I get to work. If you're familiar with shaders, take a look at the shaders in app.js in this repo. I need to make it so ThreeJS updates the gl_Position with the holographic projection matrix.
Contact me in discord chat please. My username is alex2401#9076
On Nov 15, 2016 7:10 PM, "Loch Wansbrough" [email protected] wrote:
I don't have an issue yet, I just tried contacting him via twitter. I'll create an issue in a few minutes when I get to work. If you're familiar with shaders, take a look at the shaders in app.js in this repo. I need to make it so ThreeJS updates the gl_Position with the holographic projection matrix.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/lwansbrough/HolographicJS/issues/1#issuecomment-260703267, or mute the thread https://github.com/notifications/unsubscribe-auth/AHTX1e7BVGgWua-ofAEodKI2b0vkcC8Gks5q-eeJgaJpZM4KvEXl .
Ongoing discussions regarding Three.js support should be had in #2