lvgl
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fix(draw): compile error with color depth 8
Description of the feature or fix
I updated to 8.3 today and I got a compile error because of a non-existent variable. It looks like someone forgot to rename that variable at some point.
Checkpoints
- [x] Follow the styling guide
- [x] Run
code-format.pyfrom thescriptsfolder. astyle needs to be installed. - [x] Update the documentation
Looks like the CI did not pick up on this because none of the runners compile with LV_COLOR_SCREEN_TRANSP enabled. It seems that the best option coverage-wise would be to enable it on all of them, since this option adds a lot more code than it disables. @kisvegabor Do you agree?
As we are already in v9-dev phase, I'd refactor lv_conf.h a little bit. As part of it LV_COLOR_SCREEN_TRANSP should be removed as due to the new layering features it should be always enabled. What do you think?
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