lv_binding_rust
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LVGL 9.0
This PR will be perma-draft until LVGL 9.0 is stable and the branch will serve to keep us up to date with LVGL 9.0-dev so the transition will be as painless as possible when it comes to it.
What's currently broken:
- TBD (likely more or less everything)
Are there any plans to go forward with LVGL 9.x?