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LVGL 9.0

Open nia-e opened this issue 2 years ago • 2 comments

This PR will be perma-draft until LVGL 9.0 is stable and the branch will serve to keep us up to date with LVGL 9.0-dev so the transition will be as painless as possible when it comes to it.

What's currently broken:

  • TBD (likely more or less everything)

nia-e avatar May 09 '23 14:05 nia-e

Are there any plans to go forward with LVGL 9.x?

elrafoon avatar May 16 '24 16:05 elrafoon