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[WIP] C++ binding for LVGL

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I opened this issue to discuss ways to create C++ bindings for lvgl. I don't think the bounty will do it, especially with the conditions that it should be perfect...

It's just that I started work on my implementation of a C++ binding generator, soo I would like to know if someone is already working on this, so that I...

Hello, Is this project still on? I would be interested in doing the binding.

When running cmake it stops at the building of the examples in lvgl itself. ``` lieven@pcdell:~/workspace/lv_binding_cpp/build$ make [ 7%] Built target lv_drivers [ 47%] Built target lvgl [ 59%] Built...

IMO we have now to define a list of "Done" or "Quite Done" and "Todo". Done: - Defined LvObj - Defined LvWidgets - Defined LvTimers - Define LvStyle - Defined...

Activity is pretty low here, so I was curious if there are any plans on taking this forward?

If you start using a lv_obj_t inside another lv_obj_t, then you have an issue. If you delete the parent, the child lv_obj_t * instance will be deleted by LVGL, but...