luttje

Results 35 issues of luttje

Hi, thanks for this awesome package! I'm making good use of it in two projects and it's working great. However what would help me is the following feature when using...

> [!WARNING] > The recent 0.7.0 early releases are quite bugged. The input is jittery and sometimes key releases don't seem to register. > [Version 0.6.0](https://github.com/luttje/Key2Joy/releases/tag/0.6.0) seems a lot more...

📢 announcement

Multiple trigger buttons aren't released. In the below example you will notice control getting stuck for example ### Discussed in https://github.com/luttje/Key2Joy/discussions/71 Originally posted by **Veteran66** January 12, 2024 Hi Luttje...

bug

```bash Key2Joy.Cmd.exe enable Unhandled Exception: System.InvalidOperationException: ServiceLocationProvider must be set. at CommonServiceLocator.ServiceLocator.get_Current() at Key2Joy.Cmd.Program.Run(Object obj) in D:\a\Key2Joy\Key2Joy\Key2Joy.Cmd\Program.cs:line 26 at CommandLine.ParserResultExtensions.WithParsed[T](ParserResult`1 result, Action`1 action) at Key2Joy.Cmd.Program.Main(String[] args) in D:\a\Key2Joy\Key2Joy\Key2Joy.Cmd\Program.cs:line 19 ```...

bug

I tried this in Portal 1 and with both v 0.7.0 and 0.6.0 the game will occasionally not catch me releasing A and get me stuck walking towards the left....

bug

Aims to fix the following bugs: - [ ] #57 - [ ] #61 - [x] #62

bug
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When 'Abort' (to disarm mappings) is bound to Shift PRESS + 6 PRESS, the release for both those buttons isn't activated. Causing 6 and shift to get stuck. This feels...

ux

As discussed below, the way the `ResetMouseMoveTriggerCenter` app command works right now is weird. It should not require you to move the mouse a bit, but immediately center it. Additionally...

ux

> More observations: It feels like every time the mappings are armed, the input becomes more sensitive > > https://github.com/luttje/Key2Joy/assets/2738114/2f22bfe9-c75a-484f-bb5f-d5a4fd83517c > > _Originally posted by @luttje in https://github.com/luttje/Key2Joy/issues/60#issuecomment-1789238644_ I've found...

bug

As seen in this discussion, the trigger is only called when it's larger than the threshold. This will cause a connected GamePad Stick action to leave the stick hanging: >...

bug
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