Sam Sarette
Sam Sarette
Duplicate of #23 - love the mockup
Now available in https://github.com/inkle/inky/releases/tag/0.12.0 - you can download the new version and close this issue.
Grumble grumble, this will certainly be some Brave security setting around 'localStorage' for websites, since it's basically a skin on top of Chrome. Yup, just checked - this seems to...
How do you feel about Alt + Up/Down instead since the files are in a vertical list (and not horizontal tabs)?
Yes, they are in your tests, but don't show up in parsed documents.
:+1:
Note to self, in pseudocode: ```gdscript class_name XRToolsRumbleManager ## Attached to the XR player root node # hand == 0 means both #dictionary func set(event_name: String, magnitude: float, hand :=...
Maybe provide a helper method for folks, like myself, that are writing a game that does both xr and normal - to convert the magnitude from the standard input system...
Starting work over at [lunarcloud:feature/191_rumble ](https://github.com/lunarcloud/godot-xr-tools/tree/feature/191_rumble )
Seems like the Godot4 rumble is [void trigger_haptic_pulse ( String action_name, float frequency, float amplitude, float duration_sec, float delay_sec )](https://docs.godotengine.org/en/latest/classes/class_xrnode3d.html?highlight=XRNode3D#class-xrnode3d-method-trigger-haptic-pulse ) Looks like we'll feed it a small duration each...