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Use MobComparator automatically if viewport exceeds 255 players

Open lare96 opened this issue 6 years ago • 2 comments

If the viewport exceeds 255 players, the MobComparator should be used automatically (instead of having it as a toggleable setting). The viewing distance should also be cut (need to decide by how much)

lare96 avatar Feb 24 '19 21:02 lare96

View distance should be dynamic, incrementing by 1 tile every tick until you've maxed out your viewport or there are 255 entities in view. Reset on teleport, relog, etc

rmcmk avatar Feb 26 '19 16:02 rmcmk

@ryleykimmel doesn't that mean it'll take 6 ticks just to show an entity 6 squares away for example? at least when you initially enter a new region?

lare96 avatar Mar 02 '19 20:03 lare96