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3D web map rendering engine written in TypeScript using three.js

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**Describe the bug** Three.js objects inserted into the scene may render behind map features, whereas the map features should render behind the objects, and therefore can sometimes not be visible....

**Is your feature request related to a problem? Please describe.** When calling `mapView.lookAt({target})`, altitude is ignored, so if an object moves upward (f.e. an helicopter taking off) then the object...

Based on the original discussion by @hugosoli, let's make it simpler to use a custom camera without having to replicate the frustum tile detection. https://github.com/heremaps/harp.gl/discussions/2320