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User-defined Masks for Splat Points

Open tansh-kwa opened this issue 1 year ago • 0 comments

Is there support for user-defined masks within the LumaWebGL renderer? i.e. can we use a given mesh to define a group of points in the splat that are part of the same group & then toggle the visibility of that group in a Three.js scene?

tansh-kwa avatar Feb 05 '24 05:02 tansh-kwa