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Luma Interactive Scenes (captures) Web Examples, use lumalabs.ai captures directly in your three.js or other WebGL projects!

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attempting to compile the demo scripts and getting this error ~/luma-web-examples/node_modules/@lumaai/luma-web/misc/inline-worker-plugin.d.ts' not found. doesn't look like the `misc` directory is even in the package. wondering if this is something I...

Hi all, I just successfully created capture by calling Luma AI API and got it shown in my Google browser through given url, but I do not find any api...

Hi! When installing `npm i @lumaai/luma-web` aside [email protected] I got the following error: `Could not resolve dependency: npm WARN peer three@"^0.157.0" from @lumaai/[email protected]` This is because your package.json (https://www.npmjs.com/package/@lumaai/luma-web?activeTab=code) :...

I mean, that I can get genie's interface in my application to obtain text to 3d files, stl/obj/glb, etc.

I have a 3D Gaussian Splat output as a .ply file, generated from the original code accompanying the 3DGS publication. Is it possible to load that .ply into the LumaWebGL...

how would one go about raycasting the splat?

Does LumaSplatsThree support loading external splat files ? E.g. I crop unnecessary points in https://playcanvas.com/supersplat/editor and want to import edited splat back to Lumalabs Js library. Is that posible?

I've been experimenting with integrating splats from the lumalabs app into a threejs experience, and it's amazing! I found a splat editor online and would love to use this to...

First of all, thanks for this great library and docs! Two quick questions: - Could you implement better z-depth based occlusion for multiple splats in the same scene? Might not...

Congrats for the great work! I did run some captures in WebXR with my Quest3 and I was surprised it runs! It's smooth but get slow when looking at detailed...