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Split kodos

Open teythoon opened this issue 13 years ago • 4 comments

This patch (meant to be applied upon my recent pull request #4) splits the main kodos file.

teythoon avatar Aug 13 '12 11:08 teythoon

Do you have any numbers on the improvement in startup-time from splitting the main file into launcher and a module?

luksan avatar Aug 13 '12 13:08 luksan

No, mostly because it is hard to measure. The speedup results from more code being loaded from a .pyc file (this won't happen for the loader script thus it is best to keep it small and just do the command line parsing there). Note that speeding up the application startup is not the only reason for the split, it is also better from a methodological point of view.

teythoon avatar Aug 14 '12 12:08 teythoon

While performing subsequent cleanups I discovered an issue with this patchset (the help browser is broken). I'll send an updated patch set shortly.

teythoon avatar Aug 19 '12 09:08 teythoon

Um... my bad. The bug was introduced in another branch of mine for which I haven't sent a pull request yet. Sorry for the noise.

teythoon avatar Aug 19 '12 09:08 teythoon