bouncy
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Any plans for making it work with Godot4?
This is more a side project for me, but I may get back to it later this year. But no immediate plans.
I have a functional "port" of this project working in Godot 4 using GDExtensions.
I say "port" because I only implemented the basics of an OpenCV camera, that is directly usable in Godot, without many of the helper methods of and with a different architecture to this implementation. But if you are just looking for a primer on how to implement opencv in Godot 4, it should suffice.
https://github.com/DerLeole/godot-opencv-extension