ofxDarkKnight
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Osx, Conflict between ofxLua and ofxMeshWarp
Hello Luis,
I'm having a runtime crash trying to run the example. Both on QtCreator and XCode. OF0.11.0 (release). MacOS 10.12.
From main.cpp :: ofCreateWindow(settings)
, it crashes somewhere far in ofAppGLFWWindow::setup()
, nothing that makes sense.
In fact, it's not ofxDarkKnight related, but a conflict between luiscript/ofxLua
and luiscript/ofxMeshWarp
: creating an empty ofApp with both of these addons, and I get the same crash on launch. (The Batmapp release binary runs fine on my computer.)
This looks very obscure to me, have you ran into something like this ? Any idea ?
I'm I using the right addons ? (I guessed the repo for ofxLua)
Btw, I've made ofxDarkKnight easier to install, and fixed some compilation issues, feel free to merge.
Daan
Hi Daan,
I remember having this issue while I was trying to fix ofxLua bindings for windows, can you try with danomatica/ofxLua.
I'm also having the same runtime crash when I run the project in debug mode, this start to happen recently with OF 0.11.0, looks like some GLM problem, I have no idea why release mode works and debug don't, I'll try to figure it out.
Thanks for your improvements and fixes.
Thanks for your directions, indeed it passes the setup() in Release mode.
Looks related to this : https://github.com/danomatika/ofxLua/issues/58
(having the same stack trace in debug)