BonsaiBehaviourTree
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An advanced behaviour tree solution for the Unity game engine
WTR: 1. Create tree 2. Add custom node 3. Rename or delete custom node 4. Open bonsai designer `ArgumentNullException: Value cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at...
Fix issue https://github.com/luis-l/BonsaiBehaviourTree/issues/32
Issue https://github.com/luis-l/BonsaiBehaviourTree/issues/29
'Delete' key for deletion. 'Ctrl + D' for duplicating nodes.
the designer is always in edit mode and play mode doesn't show at all. I'm using Unity 2022. is there something that I have missed?
Hi, would you be able to make ConditionalAbort inherit form Composite instead of Decorator so that aborts cave have multiple children. This will reduce the amount of duplicated ConditionalAbort across...